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Unity / 2026

BloodLabel

Anime-style zombie survival/TPS game concept with action combat and survival systems.

Overview

A third-person survival shooter prototype focused on readable combat, enemy pressure, and a polished anime-inspired presentation.

Problem

The project needs combat systems that feel responsive while staying flexible enough for iteration on weapons, enemies, and survival loops.

Solution

Build modular gameplay systems for player actions, enemy behaviors, UI feedback, and tuning data so the prototype can evolve without rewriting core logic.

Lessons Learned

  • Prototype combat feel before adding content volume.
  • Separate tuning data from gameplay code.
  • Use UI feedback to make survival pressure easier to read.