Unity / 2024
Rhythm Game Project
Unity rhythm gameplay prototype with note timing, feedback, tutorial flow, and UI systems.
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Overview
A rhythm gameplay prototype focused on timing windows, readable feedback, and a tutorial that teaches through play.
Problem
Rhythm games depend on tight timing and clear feedback, especially when players are learning input rules.
Solution
Build timing windows around audio playback, make feedback immediate, and introduce mechanics in small tutorial steps.
Lessons Learned
- Audio sync should be tested early.
- Feedback clarity matters as much as scoring math.
- Tutorials work best when they are playable systems.